Their Halls of Stone (1C26) is a Dwarven Event from the Fellowship of the Ring set.
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Gameplay Info
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Playable
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Yes
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Culture
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Dwarven
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Side
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Free Peoples
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Card Type
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Event
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Twilight Cost
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0
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Game Text
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Skirmish: Make a Dwarf strength +2 (or +4 if at an underground site).
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Lore
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“‘These are not holes,' said Gimli. ‘This is the great realm and city of the Dwarrowdelf. And of old it was not darksome, but full of light and splendour, as is still remembered in our songs.'”
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Translations
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DE - German
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Card Name
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Ihre Hallen aus Stein
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Game Text
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Kampf Gib einem Zwerg Stärke +2 (oder Stärke +4, wenn er sich an einem unterirdischen Ort befindet).
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Lore
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"Das sind keine Höhlen“, antwortete Gimli. "Dies ist das große Reich und die Stadt Zwergenbinge. Und einstmals war es hier nicht dunkel, sondern voller Licht und Glanz, wie es noch in unseren Liedern überliefert wird.“
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ES - Spanish
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Card Name
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Sus Salas de Piedra
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Game Text
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Escaramuza: Da a un Enano fuerza +2 (+4 si está en un sitio subterráneo).
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Lore
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“No son agujeros – dijo Gimli –. Esto es el gran reino y la ciudad de la Mina del Enano. Y antiguamente no era oscura sino luminosa y espléndida, como lo recuerdan aún nuestras canciones.”
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FR - French
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Card Name
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Leurs Demeures de Pierre
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Game Text
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Combat : Donnez +2 en force (ou +4 s’il est à un site souterrain) à un Nain.
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Lore
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“‘Ce ne sont pas des trous', dit Gimli. ‘C'est le grand royaume et domaine du Cavenain. Et jadis il n'était pas sombre, mais plein de lumière et de splendeur, comme nous nous le rappelons dans nos chansons.'”
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IT - Italian
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Card Name
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I Loro Saloni di Pietra
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Game Text
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Schermaglia: Aggiungi +2 alla forza di un Nano (o +4 se in un sito sotterraneo).
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Lore
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“Questi non sono buchi”, disse Gimli. “Qui è il grande reame e la città del Nanosterro. In antico non era tenebroso, bensì inondato di luce e splendore, come ancora ricordano le nostre canzoni”
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PL - Polish
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PT - Portuguese
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ZH - Chinese
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Technical Info
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Wiki Base Card ID
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LOTR-EN01S026.0
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TLHH ID
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LOTR01026
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GEMP ID
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1_26
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LOTRO Hex ID
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4A 25 F4
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LOTRO Image ID
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01_026
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Strategy[edit]
This is a fairly decent dwarf pump, although Flurry of Blows (Or even Axe Strike) is usually preferred because the player has more control over whether or not the extra benefit condition is met. The only underground sites in Fellowship Block are site 5 and potentially site 4, which means that most of the game this pump will serve as only a +2. On the other hand, sites 4 and 5 can be quite trying for the fellowship (Particularly 5) and this pump guarantees the extra boost when it is needed (Unlike Flurry of Blows, as you may not have drawn 2 weapons before site 5, particularly if you've double moved). This pump is also free, and can be handy to prevent Balrog overwhelms. Additionally, this pump is more useful the fewer dwarves a player has (More dwarves = Strengths and Weaknesses =
Strong Versus...[edit]
- The Balrog and The Cave Troll, as it helps counteract their underground bonuses.
- The Bridge of Khazad-Dum - Minions played here usually pack a punch, but because this site is guaranteed underground, Their Halls of Stone will always be +4 here.
Weak Versus...[edit]
- Cavern Entrance (Despite being an underground site, this site also prevents skirmish events from being played)
- Any above ground site 4, particularly Hollin
===== more weapons ===== Axe Strike or Flurry of Blows are preferable). In Expanded format (Which uses post-shadows sites), this pump is much more versatile as the player has more control over which sites are underground, but as this format allows the vast majority of cards, there are usually other dwarf pumps with more powerful effects (Honed, Battle to the Last, Sharp Defense, Axe Work)